package main
{
	import flash.events.Event;

	public class SaveEvent extends Event
	{
		public var obj:Object;
		private static const SAVE_EVENT:String = "dosave";
		
		public function SaveEvent(type:String,myobject:Object)
		{
			super(type, false, false);
			obj = myobject;
		}
		
		
	}
}